Lamp-Q499

Description

Hi,

This blend came about after a [question from OD91](http://www.blendswap.com/questions/view/499) about how to model [this lamp](http://www.pasteall.org/pic/show.php?id=67682). (Well, it's a fashiondisplay, we make it a lamp).

Design is from Ola Shibib and the picture came from [Shape Studio](https://www.facebook.com/artinshape)

Toggling the previewpictures will fake the lightswitch.(Once they're downloaded to your browser.)

Some testmodeling slowly and sneakily became a full model, so then ofcourse he made me upload and explain....See in the comments below...

Comments (14)

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rianvermeulen about 12 years ago

As you can see the lamp has a repeating pattern and if we swap each part with a (once divided) plane it looks like this: ![pic1-layout.jpg](http://basendd.coffeecup.com/images/pic1-layout.jpg) The brown is the pattern, the white rims we will extrude later-on, and the dark-brown is the only part we have to model, because we will use arrays and and a circular curve. This is a standardtechnique and if you don't know it, watch this tut from Andrew Price [how to make a cartyre in blender](https://www.youtube.com/watch?v=WhmRn-tYtxE) :D The set-up would look like this ![pic2-testarray.jpg](http://basendd.coffeecup.com/images/pic2-testarray.jpg) Modeling: Add the backgroundimage and a plane, subdevide 10 times (that's 10 loops, not 10 mouseclicks), delete all except the rim, select one vert, shift-D, grab and now outline the holes by extruding this one vert. Fill with planes when ready. You will have to move the outer rim a bit. Keep in mind that the arrays have to merge later on so keep adjacent (=opposite) rims the same by only moving those verts in pairs. The result should look like this, though less sloppy if you want a crease or a bevel. I had to remodel. ![pic3-modeling.jpg](http://basendd.coffeecup.com/images/pic3-modeling.jpg) As you can see I compensated for the perspective warping by using adjacent shapes as well. Here we add the two arrays, but if we ad the curvemodifier now we only get a cilinder. We need one more curve, and we could use another curve-mod for that, but instead we apply the vertical array straight away now, and use the warptool for that second curve. Now I can't explain everything full scale, if you don't know this tool then read this [warp transformation](http://wiki.blender.org/index.php/Doc:2.6/Manual/3D_interaction/Transformations/Advanced/Warp) You'll find the tool under mesh,--- transform,---warp. Warp some 85-ish degrees (the safe side of 90) in editmode toward what will be the inside.Things should look like this in objectmode now:(without the curve-modifier) ![pic4-basemesharray.jpg](http://basendd.coffeecup.com/images/pic4-basemesharray.jpg) And like your lampshape in objectmode, when you enable the curve-mod again. The rest is straightforward: Add solidify, subsurf, a crease or a bevel, apply the array and the curvemodifier....(unfortunately you have to because of that final seam): ![pic5-seampic.jpg](http://basendd.coffeecup.com/images/pic5-seampic.jpg) The array should merge first and last too, (I think?) but it never does. You must do it by hand which means apply the curve first. Cherio.....

C
Cesium666 about 12 years ago

Awesome !!! It just looks like a real lamp with realistic light effect. Good tutorial as well!!

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rianvermeulen about 12 years ago

Why, thank you,...

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Sojan almost 11 years ago

Nice i tried to make that effect too! cant say i did an as good job! That second preview render... exactly the scene i had a hard time lighting!

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rianvermeulen almost 11 years ago

Thanks, and well, I told you: It's done in the compositor. But check it out. It's just 1MB ánd CC0.... :) I disabled the compositor, because otherwise it would cut in on ALL the renders, but you can hook it back up easily enough, settings are still there.....

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Sojan almost 11 years ago

yup im ok with the compositor.... somewhat,... i think! haha i did mess around with it a little. I did not do mine in the compositor: dident think of it that way. i used ray visibility. Well that can be tweaked in the compositer to... lol

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cookingglen about 12 years ago

Thankyou great model!

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rianvermeulen about 12 years ago

Thanks, and you're welcome... :)

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Dirj about 12 years ago

I struggled for weeks trying to accomplish this lighting effect for the Bates Mansion. I never succeeded.

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rianvermeulen about 12 years ago

Well, check it out then, that's what we're here for. :) It's got a pleasant spartanstyle set-up: no superfluous fancy footwork, except maybe the lampshader material, but you don't need that if the lamp isn't in view. And, (just guessing what you're after here) Like with real camera's: that shady half-lit look of the dimlight can't be accomplished by tweaking down the light-strenght. You need to properly light the scene, and then tweak brightness, contrast and saturation in the compositor... :)

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Warcos about 12 years ago

woooowww amazing.... seems difficult to model but as you have done, it looks great and easy

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rianvermeulen about 12 years ago

Thanks, modeling does seem difficult sometimes. Luckily with Blender we have this complete bucketfull of amazing modelingtools at our disposal. :)

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Sojan almost 11 years ago

Sorry wrong post: dont know how to delet it

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twinsnet about 8 years ago

bagus sekali...ijinkan saya menconya

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