Basic Cycles Explosion

Description

I'm SOO excited that Blender 2.71 allows smokesims to be in CYCLES! I know a lot of you are raving over this new feature as I am, so I decided to demo it, by making a basic explosion in Blender Cycles. The principle here is use this domain material, and just give the object a quick explode (for the debris,) and a smoke simulation, set to flowing from the particle system.

Oh, and a tip I figured out: after you're done creating your explosion, add a solidify modifier to your object; it will make your debris look more realistic.

Comments (5)

C
Chaspen11 over 11 years ago

If i try to use cycles render. it doesnt render all the way.

J
JoshJ01 over 11 years ago

Are you using 2.71? I don't know why it wouldn't render.

J
JoshJ01 over 11 years ago

I bet it corrupted the file when you downloaded it. Try putting all of the objects into a new file with cycles render and then set the samples at a hundred. It shouldn't happen to any new downloaders.

M
mrplinsky over 11 years ago

Hello maybe cycles smoke is not available with GPU render? It's ok if you use CPU with this file.

V
varsovie over 10 years ago

Yep GPU CUDA render doesn't render flames and smoke even they are visible in preview. After switch to pure CPU rendering is fine but of course it takes much longer time. Cool anyway mate.

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