Description
I recreated Baymax in Blender! Fully rigged for posing and animation.
Watch here to see him move: [https://youtu.be/AIlJOTo6ytM](https://youtu.be/AIlJOTo6ytM)
Watch here to see a timelapse of how I created him in Blender: [http://youtu.be/LwqeZq35ojk](http://youtu.be/LwqeZq35ojk)
And here's Baymax in full armor: [http://www.blendswap.com/blends/view/76636](http://www.blendswap.com/blends/view/76636)
ENJOY!
Baymax(from Disney's Big Hero 6)
3D Model
D
DoodleNotes
Uploaded over 11 years ago
- Downloads
- 1,043
- Likes
- 15
- License
- CC-BY-NC
- Category
- Characters
- Blender Version
- 2.7x
- Render Engine
- Blender Internal
- File Size
- 303 KB
Comments (32)
Thanks! And thanks for the critic. Really appreciated. :)
i never noticed blue spots on him before......???
I never actually watched the film yet so I'm not sure how dark the spots are and what the color looks like in the movie but try searching images of Baymax on Google and you'll see the spots. I think they'e purple but not too contrasty. Hehe.
the splotches are a little to noticeable! :D
Soooo i'm trying to make it so he's in a waving pose. How do you do that?
Do you want him to pose like the one on the preview picture? Just move around the hand and the elbow point until you pose him right.
Thanks sooo much!
It also doesn't let me change the position of some bones...
I made that rig with Inverse Kinematics so some bones may not move the way you want it. It was meant to be that way. Just use the movable bones to pose him. It's actually made easier than moving individual bones. Also...My model of Baymax is not perfect. hehe. So there will be limitations to the poses he can make. :)
Thanks
You're welcome. XD
great job
i try made animation with your model.... :D love it your creation :) Thanks https://www.youtube.com/watch?v=Jx9jfT4Q_3g
Actually...It's just Doodle Notes.. hehe. I'm glad that my Baymax model served you as best as it could. XD and Nice animation. Just improve the Camera track and take time to animate the movements more fluidly. :) You'll do great if you keep practicing! XD
THANKS! XD
I'm trying to rig this model, animate and them import it to Unity, when I'm importing it with animations that I made, I cannot see(use) them in Unity, there is only model. Do you have any advices?
I don't really have any Unity3D experience so I can't help you on this one. I'm sorry. Hehe.
APPLY MODIFIERS
Help! I can't find the armature! I tried everything (everything i can think of)!
nvm it's on the 6th layer
In the movie, he was lit from behind with Hyperion, and this model doesn't have any transparency could this effect be replicated in blender with Subsurface scattering and transparency? Any ideas?
Hey...nice model......do the eyes close?
Good job sir, now i can simulate baymax for my project :D
how do i move his arm?
He has placed the bones on layer 11. In order to move him, you select the armature and then enter pose mode and you can pose him how ever you want. P.S. It is not the best rig.
Needs IK legs
I don't know how to find the bones and move them! Please help!
Refer to two comments up.
how i can make this obj file?
Is he rigged? I can't figure out how to pose him...
Great model!
Do you have an uncut video of this? I'll pay for it.
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