Celtic Tombstone Handpainted

Description

A little quicky to get back into handpainting and texpainting in Blender. Sadly I didn’t spend any time in the unwrapping stage, so the Texture space is used awefully bad. Could’be had a way better resolution :(
Feel free to use ir in your projects.

Comments (8)

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CaptainRex almost 10 years ago

Looks nice! You can always unwrap it after you textured it, and Bake it on to a better UV map :D Cheers, Rex

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McBuffington almost 10 years ago

__MY GOD!__ You're a genious! I could kiss you! But I won't, my screen'll get dirty.

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ebot102 almost 10 years ago

Super cool! Wishing I had your talent

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McBuffington almost 10 years ago

Hey don't downplay yourself like that. You can do things like this as well. My advice? __1. Always gather some reference or research what you're going to model.__ Doing this will help you stay on track as well as help you add details you wouldn't think about yourself. __2. Practice Practice Practice__ Just keep on going, Every new thing you do will teach you something that'll improve your overall work. __3. Learn from others__ Look at other people's work. See what they did, figure out how they overcame obstacles.

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wyltsmc about 9 years ago

I like .

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rjshae almost 9 years ago

Very nice. But yes, you could have used the texture map more efficiently. I was able to remap it down to 512x512.

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dosengulasch over 4 years ago

dosengulasch

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dosengulasch over 4 years ago

everybody likes Doesgulasch

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