Description
A little quicky to get back into handpainting and texpainting in Blender. Sadly I didnâÃÂÃÂt spend any time in the unwrapping stage, so the Texture space is used awefully bad. CouldâÃÂÃÂbe had a way better resolution :(
Feel free to use ir in your projects.
Celtic Tombstone Handpainted
3D Model
M
McBuffington
Uploaded almost 10 years ago
- Downloads
- 187
- Likes
- 6
- License
- CC-BY
- Category
- Miscellaneous Objects
- Blender Version
- 2.7x
- Render Engine
- Blender Internal
- File Size
- 392 KB
Comments (8)
Looks nice! You can always unwrap it after you textured it, and Bake it on to a better UV map :D Cheers, Rex
__MY GOD!__ You're a genious! I could kiss you! But I won't, my screen'll get dirty.
Super cool! Wishing I had your talent
Hey don't downplay yourself like that. You can do things like this as well. My advice? __1. Always gather some reference or research what you're going to model.__ Doing this will help you stay on track as well as help you add details you wouldn't think about yourself. __2. Practice Practice Practice__ Just keep on going, Every new thing you do will teach you something that'll improve your overall work. __3. Learn from others__ Look at other people's work. See what they did, figure out how they overcame obstacles.
I like .
Very nice. But yes, you could have used the texture map more efficiently. I was able to remap it down to 512x512.
dosengulasch
everybody likes Doesgulasch
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