Chip's Hair Systems

Description

Basic particle hair shaders for Cycles incorporated into "wigs" and "masks" (for facial hair), plus examples of successful particle hair parameters I've used for some time. The shaders use a system I've developed for rapid prototyping and adjustments of rendered results. Particle systems share common parameters except for styling. File has an onboard Text file (read me) visible on opening.
IMPORTANT: To use the current (2.76) Hair Dynamics with these wigs, make sure to Apply Scale & Rotation (Ctrl+A, Scale & Rotation) before baking the dynamics.

Comments (11)

P
puber002 almost 10 years ago

cheking thanks

F
fodrom almost 10 years ago

Thanks!

T
Tozan over 9 years ago

Ermm does this mean we can now put wigs on our models heads ?

C
chip over 9 years ago

Yes, Tozan. Use these as you wish, either directly (if they fit your scene's needs) or as learning resources. The reason the hair systems are prepared as wigs and masks is because it allows for changes to a character's main body mesh without ruining the hair setup, which will happen if a hair system's emitter topology is changed. It also provides for great flexibility and re-use of the wigs and masks with various models in my Universal Figures project.

W
wi-chi almost 7 years ago

Wonderful! Thanks a lot.

O
ogogeneral about 6 years ago

Thanks!

C
carlosedubarreto about 6 years ago

Found it very good, even to use in Blender 2.82 Thanks a lot

I
idlemesh over 5 years ago

Thank you for sharing! Here is, what I used it for :) https://www.instagram.com/p/CKJO3UHHAfq/

U
UllP over 5 years ago

Thank you

U
UllP over 5 years ago

Thank you

F
flyashy almost 5 years ago

This is great! Very useful as basis to build on!

Sign in to leave a comment.