Description
This is a fully procedural painted metal shader. No textures or UV unwrapping required.
It's all contained in one node with customisable options such as paint amount and grunge amount.
Enjoy!
Tip: when changing the tiling, alter the mapping node before the noise scale, as the latter does not alter the bump map.
Comments (21)
This is awesome, thanks for sharing.
Beautiful work and very useful. Thanks for sharing it with us.
Well done!
I've searched so long for something like this, its wooow!!! :)
amazing! :D thank you ^^~
this is absolutely beautiful! Thank you very much sir!
Great work
Looks so real that I can feel the weight of one of the examples
Nice work
__Very__ usefull. Thanks!
This is a really great shader. Thanks alot. ;)
thank you
Thx!!!
This is incredible. It's amazing that this doesn't use any textures. Thank you so much.
Superb! Exactly what I needed & thank you so much for sharing!!
Awesome work! And THANK YOU for adding the frames in the node - it helps a LOT to understand what each group is doing so it's easier to make changes! Beautiful!!!
Still trying to really *understand* this great looking materal. Still works, even in EEVEE! One thing I've found in Blender 2.8 release version though - if expand the node to check things out, all the colour disappears and I can't get it back. Makes it hard to understand the nodes! Maybe someone who knows what they're doing could fix this?
It looks and works great, thanks a lot!
It´s incredible. Many thanks!
Can't tell you how perfect this is! #THANKS
how do i install it?
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