Description
This is really a demonstration although the model is usable as is and the textures may prove useful.
I made the plinth/bowl from an extruded and scaled cube then applied the Catmull-Clark subdivision to get this result which is organic and looks highly polished. The advantage of this method is that it's *very* low poly count - the tessellation can be done on the GPU for renderers that do this but also that it's extraordinarily simple to mould this into new shapes just by pulling a single face or moving a loop.
Catmull-Clark Demo and Wooden Bowl
3D Model
M
marcdraco
Uploaded over 8 years ago
- Downloads
- 44
- Likes
- 1
- License
- CC-BY
- Category
- Miscellaneous Objects
- Blender Version
- 2.7x
- Render Engine
- Cycles
- File Size
- 93.9 KB
Comments (0)
Sign in to leave a comment.