Procedural Desert / Dunes

Description

A procedural desert created using a plane and displacement nodes. This can be altered to your desire!

Please also be aware that the plane used to create the mesh has a subdivision surface modifier on it that is set VERY high, just check that and set it down depending on your PC spec as it could be very slow or crash outright.

***Note:** In order to convert displacement to mesh, please follow CG COOKIE tutorial on how to do so!

Comments (2)

B
bup64 about 4 years ago

Cool! Might try to remake the displacement part in geonodes

K
Krytikyle over 3 years ago

Nice! Would love to know if you got it right? It would probably be more efficient than my method :)

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