Description
BlenRig 4.01 – Auto-rigging & Skinning system for Blender 2.57b
Human Male Athletic model by Nick Zuccarello - Fully rigged model (http://www.nickzucc.blogspot.com)
[http://www.jpbouza.com.ar](http://www.jpbouza.com.ar)
Tutorials
[http://jpbouza.com.ar/wp/tutorials/blenrig4/](http://jpbouza.com.ar/wp/tutorials/blenrig4/)
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Changes in 4.01
_Feature Request: added shoulder hinge for the arms. It works in FK and IK modes.
_Fixed some Cyclic Dependencies
_Changed the position of master_torso bone so that it matches the actual center of gravity of the model
Creative Commons Attribution-ShareAlike
BlenRig 4.01 - NickZ
3D Model
Staff Pick
J
jpbouza
Uploaded almost 15 years ago
- Downloads
- 4,459
- Likes
- 62
- License
- CC-BY-SA
- Category
- Characters
- Blender Version
- 2.5x
- Render Engine
- Blender Internal
- File Size
- 6.12 MB
Comments (65)
Great model there bud, amazing detail, thanks for sharing with us.
Nice
it wont let me add camera! what OS and and Blender veersion was it made with?
it's maded with zBrush
Extremely nice model, thank you very much.
Woow,,gonna check this out, thx
Can you upload one where he isnt naked? Im making a fighting game in Game Maker and using Blender to do pre rendered 3D character sequences since i cant draw sprites (or model humans very well) and all i can find are naked human models here. The problem im running into is that when i color them to make it look like theyre wearing clothes, their clothes look skin tight like theyre wearing spandex or something.
Sorry, not trying to whine and complain. I also tried modifying these models to look like theyre wearing loose clothing, but when i rig them, i get wierd effects with mesh deforming.
is not so hard to do it yslf
I can't extract the folder. I'm using "The Unarchiver" on mac to unzip it, but when i do this pops up "Could not extract the file "BlenRig4_01_NickZ/BlenRig4_01_NickZ/BlenRig4_01_NickZ.blend" from the archive "BlenRig4_01_NickZ.zip" The archive file is corrupted"
its ur internet :)
By me it does not look as muscular as on the picture ?
Mine neither. and the armature doesn't work at the feet and hands. They just stay where they are
it has shape keys
could someone please show me how to use this in secondlife? i use blender 2.65a and Avastar plugin.
Downloading to study different character Blending and rigging. Thnx.
Brilliant anatomy jpbouza—Thank you!
Thanks saves me the time from looking back and forth at tutorials while working
can someone please tell me how to learn that at whom must i thor my money to learn this please tell me.
can someone please tell me how to learn that at whom must i throw my money at to learn this please tell me.
thanks a lot. nice model with efficient controls
Seems to work very nicely. However it seems the foot_ik.L bone is set to "hidden" in the downloaded .blend file. It made mirroring of poses not work correctly for me. Took me 15 minutes to figure that out... Also, it would be nice if the foot could bend at the ball of the foot, and not just at the ankles and toes.
nice muscle
Exceptional Work on this model. Thank you so much for submitting.
Great work. Thank you for sharing.
I'm having trouble using this in game engine. Every time I chance the standard pose, the hands, head and feet get back to the rest position. That's making the character distortion. Sorry about the english. Brazilian here.
Thank you!
Thanks for sharing :)
muscle.. woww.. it amazing bro
How do you get the muscles? When I open it he looks kinda fat.
So far I downloaded it... Great but I am getting nowhere with the rig.
Power model!
how do manipulate the hands to grab something and also move just the hands??
Nice! Thank you
Awesome modd thank u very very much :)
excelent
wow awsome Thank you
Any reason the model is so low poly
thank you
There seems to be something missing. It seems that the displacement map is not packed into blend file. Would appreciate it much when you look into this issue
Excelent good work
I can append this rig to another blend file and assign it to a another character, right? Then How do I get my character correctly weight painted? So many bones there....
Thanks !!
Omfg this character is perfect for the game i am making i give props to you m8 this character is the bomb.com :D. Thanks bro
cool
Thanks for the rig! I have a question though. I am trying to control the rig in BGE and I notice that the armature.update() does not work. Is there something I need to tweek to enable updates?
good job
thanks!
Thank you!. btw anyone know how to move fingers? Such as to make him hold a ball?
dislike
This is such an amazing figure for creating characters. Thank you so much.
nice work!
how to show detail of the muscle?
thanks!!!
Very nice work! Thanks for the share and keep up the great work!
dude thank you so much for the rig I'm making a animation and ill put ou in the credits
is very cool
THenks :3
Good
Thanks
how to get detail mesh like in the picture i already tried the multires
I'm having trouble appending this character + rig to a new scene with other objects. I'm just starting out with blender but what seems to happen is the control objects are not appended properly and are separated from the rig and mesh of the character :/ any advice or a push in the right direction for this newbie would be deeply appreciated!
Thank you very much J P Bouza.
I will use this for my comic book, AWESOME MAN! Thanks a lot
I'm obviously missing something simple but the facial bones wont move so I cant animate the face, could someone give me a hand?
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