Grapple Girl

Description

Grapple Girl

License: CC-0.

Blender Version: 2.64 r51643

Date: Sat Dec 1 20:15:36 CST 2012

3D preview available @ http://p3d.in/eqGJr

Animation test @ http://youtu.be/u1H09NXPKJ0

Proxy Reference Sheet by pizzacat @ http://pizzacat.deviantart.com/art/Proxy-New-Gen-3D-Ref-Sheet-161235460

Reference belongs to Marco aka. pizzacat. Permission to use reference for this model was graciously granted by pizzacat. Thank you!

Summary:

What's included:

1 x Grapple Girl base mesh (1358 vertices, 2738 Edges, 1390 faces, 2696 Tris, UV unwrapped)

1 x Diffuse map (1024 x 1024)

1 x Normal map (1024 x 1024)

1 x Bump map (1024 x 1024)

1 x Specular map (1024 x 1024)

1 x Emission map (1024 x 1024)

1 x Animation armature (lame attempt @ walk cycle in the NLA editor)

Notes:

Objects were posed for display render, don’t forget to clear location & rotation.

"Subsurf" and "Edge Split" modifiers can be tweaked or removed as needed.

Feel free to resize maps if smaller is needed.

Base mesh is manifold consisting of 5 separate pieces. The character and the 4 claws to the grapple.

Texture samples sourced from:

http://www.plaintextures.com/

http://www.goodtextures.com/

Textures were otherwise hand painted using GIMP 2.8.

Animation Switches:

Switch-World.Head.Target:

Toggles the head to look at the "World" target instead of the "Local" target. The "World" target will not be influenced by any bone movement, where the "Local" target will follow the Root.

Switch.Head.Target:

Toggles the head to track a target vs. becoming forward kinetic (FK).

Switch-Kinematic.Arm.L & Switch-Kinematic.Arm.R &

Switch-Kinematic.Leg.L & Switch-Kinematic.Leg.R:

Toggles between Forward Kinematic (FK) and Inverse Kinematic (IK) for the corresponding Leg/Arm/Side.

Switch-World.Arm.Target.L & Switch-World.Arm.Target.R:

Same as Switch-World.Head.Target for the arms.

Final Thoughts:

I did import this into Unity and inspected mappings, I thought they worked well.

I apologise for mistakes, I will try to do better next model. Feel free to leave criticisms. They won't necessarily get this model adjusted but will be kept in mind for future projects.

Comments (13)

B
bLender over 13 years ago

Great Rig! Please, a male version!

Q
Quandtum over 13 years ago

Thanks! ... and that is an excellent idea, I put it in the queue.

M
moleshivers over 13 years ago

dude very cool, like the imagination behind it,.

D
Dingdong over 13 years ago

For some reason blender freezes every time I open this model. I had to append the object in order to view it.

Q
Quandtum over 13 years ago

I left textured GLSL view on, I probably shouldn't do that as a practice. Thanks for pointing that out and I'll see what I can do to get an update out.

B
blendchristy over 13 years ago

hi I have added this to my game and want to send you a copy, go to www.game4phone.com click support and send me an email pls! she was exactly what i was looking for!

M
maniak3D over 13 years ago

well done great texturing :)

G
GrimGrinGaming almost 13 years ago

Awesome job and incredible model. Ascetically I think the legs are too thick! :-) Otherwise very good looking.

B
booboofinger over 12 years ago

I love this model! It has tons of personality.

M
Murnis over 11 years ago

Thank you very much! COOL!!! In game commercial use?

A
Antice over 9 years ago

People like you let me make free stuff in future. Thanks

C
CotdP over 8 years ago

Now that is just as CREEPY as hell!

R
Rogue almost 7 years ago

this is super cool

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