Ben's Halftone Shader (Cycles and BI compatible)

Description

This is a node group that you can use for converting RGB image textures into CMYK halftones. It comes with two different versions, one for cycles, one for blender internal. For more on what it is and how it works, see [this post on my website.](http://wp.me/ps72g-n0)

Comments (14)

J
JulianHzg about 13 years ago

This is seriously interesting and might be quite useful. Thanks for doing and sharing this.

B
BenSimonds about 13 years ago

Thanks!

F
formfollowsfunction about 13 years ago

This, Sir, is awesome!

B
BenSimonds about 13 years ago

Cheers! Lemme know if you make anything cool with it!

C
csineva about 13 years ago

As i'm working in printing industry I found this very interesting. I like that rgb-cmyk conversion formula too :))

D
deadparrot about 13 years ago

What an awesome idea. Converting renders to Ben-Day.

F
FernandoIsDead2001 about 7 years ago

I see what you did there.

S
Sakrecoer over 12 years ago

thanks!

J
JDHaller almost 12 years ago

This would be ussable for screen printing. Just render each layer sepret to make each screen. Very usful in many ways. Thanks for sharing. :)

A
adamms over 11 years ago

this is just AWESOOOOOOOOOOOOME!!!!

A
anchorite almost 10 years ago

Thanks for doing the hard work. This is amazing!

R
rudl almost 10 years ago

This is great ! what a powerfull tool. There is some mistake though the yellow chanel is not connected properly. -> Green won't work

F
fdfdfdghj over 7 years ago

Hello, BenSimonds! Sorry, but you can have a little bug inside the your Halftone shader (Halftone_Cycles group). Output of "CKYK stage 3" block is have a 3 channel with 2, 3 and 1 lines. But both of this can want to be a 2-linear output. Can i drop you a modified shader template? (Sorry, personal messages is not working)

N
NitPick about 7 years ago

Hey BenSimonds, I've been getting the same thing rudl has been getting. The green mixing doesn't work in cycles. So I assume this shader has not up to date. This shader would be better as a composite effect, but after tinkering with the compositor nodes myself, it doesn't seem like a feasible thing to do — so good job on what's here. Just fix the green parts and maybe change it to the window texture coordinate to give it that flat look?

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