MeanTrikes-WhitewashNo1

Description

Hi Everyone, This blend came about after seeing [Oliver Villars tut on displacement-sculpting]: https://www.youtube.com [and then] /watch?v=VY9vHdwUo98&list=TLkqa4_5NHJUdtAyGtbaJeeJUp7wzsbmrr%20 and [Michalis threat on blenderartists.org](http://blenderartists.org/forum/showthread.php?273033-Sculpting-with-UVs-and-%20%20displacements&p=2245902&viewfull=1#post2245902) about same....

I thought "Whááw" and made me one of those spacestations. Then what....

Then to practice this technique, I needed a simple model of just tubes and boxes, and do the actual modeling with displacementmaps right? Right. A childrensbicycle would do just fine. So...

So I realised there's no point in counting vertices when you're using 6 or 7 subsurfs anyway and kept modeling until only the tyres were left for a displacementmap.

Well..... I dó like those tyres..... :) :)

Comments (14)

W
wax over 12 years ago

I followed that thread also on blenderartist. And you made a very good use of it.

R
rianvermeulen over 12 years ago

Well thank you. I feel I kind of cheated there though: I made a special displacementmap for the tires. The whole idea was to use a huge but not special made map, and do all the final modeling in the UV-editor. You know: scaling and shifting until it looks right. I did use "follow active Quads"for the unrap, but just to get square UV's. An ordinary unrap bends away at the ends, you don't want that when you're useing a tileable texture.

K
Kless over 12 years ago

very awesome scene great job.

R
rianvermeulen over 12 years ago

Thank you. You know, backgrounds are ideal for trying out new stuff since they can be about almost anything, but I always feel a bit lost first time without the tutorial. Glad you like it.

P
plaintextures over 12 years ago

cute

R
rianvermeulen over 12 years ago

Thanks, and sorry guys: no textures. :)

T
TowerCG over 12 years ago

Awesome, surprised it isn't in staff pics! :)

R
rianvermeulen over 12 years ago

Well, thank you for you're enthousiasm, but let's not think about staff picks just yet?: It's only my first upload. :)

R
rianvermeulen over 12 years ago

How sad, they removed Clara's picture. After all she did for Blendswap, she even was rated +1. :)

B
blendr about 12 years ago

Looks unique and nice

R
rianvermeulen about 12 years ago

Thank you...

R
riseofsurf about 12 years ago

how did u make that wide angled/fisheye effect??????????

R
rianvermeulen about 12 years ago

:D I used a fisheyelens. :D So now you want to know where to find the thing right? In Cycles, (BI doesn't have it) select your camera in the properties-panel. Under "lens" it says "perspective", "orthogonal" and "panorama". Choose panorama, and now you get 3 presets: "Fisheye equisolid" etc... plus settings for focal-lenght and field-of-view. You have to be in rendermode in the viewport to see what you're doing. Good luck... :)

B
blendr about 12 years ago

Although rianvermeulen should be the person to answer you but since I know about it,let me tell you. In the camera object data panel, change its lens to Panoramic,and the type to Fisheye Equisolid. There would then also be several settings for different variations of the fisheye effect.

Sign in to leave a comment.